Zartún

Zartún is the Scythe of Gluttony, one of the Weapons of Sin.

Aura strong necromancy;

CL 16th;

Slot none;

Price —;

Weight 8 lbs.

Alignment LE;

Senses 30 ft. (vision and hearing);

Int 18, Wis 10, Cha 10;

Communication speech/telepathy (Truespeech);

Powers If the weapon is active (see Dormancy):

3/day: create food and water, endure elements, and cure serious wounds.

This +5 ghost touch vicious blood crystal scythe has a misty, ethereal quality that makes it appear to be spectral in nature despite being perfectly tangible to the touch. Anytime the Scythe of Gluttony’s wielder takes damage from the weapon’s vicious special ability he adds an amount equal to that damage to his next attack roll. The Scythe of Gluttony faintly glows a deep red anytime there is a planar creature within 50 feet of the wielder. Whenever the scythe strikes a foe, the target must succeed at a DC 20 Fortitude save or take an additional 1d6 points of damage, which the scythe’s wielder gains as temporary hit points that last for the next hour. If the scythe scores a critical hit, the target must succeed at a DC 25 Fortitude save or be slain outright or transported to its respective plane as per Planar Binding, with half of its remaining hit points passing to the scythe’s wielder as temporary hit points. Any creature slain by the Scythe of Gluttony has their soul devoured by the scythe and cannot be revived unless through a Miracle or Wish spell.