Weapons of Sin

The Weapons of Sin are the 7 artifacts that are infused with the powers of the Seven Deadly Sins.

Dormancy: With no lords to serve or while under the effects of telekinesis, the weapons of sin lie dormant as well, reducing each to a +2 weapon with the noted weapon special abilities but no other properties. The only way to awaken one of the weapons is to best its original master - the weapon determines what is considered a legitimate win. The weapons of sin can detect such events and flare to full power immediately. In their dormant state, the weapons can still communicate but only if they choose to do so. Each weapon has its own personality and may readily converse with its wielder, attempt to mislead them, insult or compliment the wielder, or remain silent altogether - up to GM discretion.

Sword of Sloth: Eskil

Scythe of Gluttony: Zartún

Hammer of Wrath: Toragarth

Trident of Pride: Horuk

Axe of Envy: Longren

Whip of Greed: Posiren

Glaive of Lust: Chasas